Imp Catcher

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Revision as of 13:04, 4 August 2023 by Dablakbandit (talk | contribs) (Add quest content & guides)

The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads.

Details

Start point Speak to Wizard Mizgog on the top floor of the Wizards' Tower.
Official difficulty Novice
Description The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads.
Official length Short
Requirements None.
Items required * Black bead
Recommended *(Members only) Fast travel to the Wizards' Tower (Necklace of Passage, Amulet of Glory to Draynor Village, or Fairy Rings to Template:Fairycode)
Enemies to defeat *Multiple imps (level 2) (optional unless ironman)

Walkthrough

Mizgog's little helper

Make your way to the Wizards' Tower, south of Draynor Village and over a long stone bridge. Climb the stairs, and go up to the Template:FloorNumber. Talk to Wizard Mizgog and ask him questions to find out that he needs your help. He will tell you that Wizard Grayzag's imps have stolen his beads and he wants you to get them back for him. He needs you to collect:

Obtaining beads

To obtain the beads, you may buy them from the Grand Exchange for a total of {{{Value}}} coins, receive them in a trade with another player, or you can simply kill imps instead - each bead has a 5/128 chance of dropping. Imps can be found throughout Gielinor. There are several good spots to kill imps including: east of the Ardougne Monastery, on top of the Karamja Volcano (be aware of level 14 scorpions in this area), next to the Charcoal Burner, or by the southern entrance to Falador. Imps may teleport away when in combat making them harder to kill, beads are also an uncommon drop, thus many players will often trade for beads instead to avoid the hassle of finding the beads themselves. If you choose to kill them yourself or are an ironman, it may be an advantage to use ranged/magic attacks to reduce the running around when the imps teleport.

Once you have all four beads, return to Wizard Mizgog and give them to him to finish the quest. He won't accept them one at a time, so ultimate ironmen should plan to get the whole thing done at once.

Quest complete!

Rewards

Template:Quest rewards

File:ImpCatcherQuestComplete.png