Nature Spirit Quest

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Template:Infobox Quest Nature Spirit is a quest that takes place deep in the Mort Myre Swamp. The nature spirit Filliman Tarlock needs help restoring the Nature Grotto, his home, to its previous glory.

Details

Start point Speak to Drezel under the Paterdomus Temple near the River Salve.
Official difficulty Intermediate
Description After saving the holy man Drezel, he's seeking some assistance again. This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.
Official length Short
Requirements * Completion of Priest in Peril
Items required * Silver sickle - either purchase it from the Grand Exchange, or make it with a silver bar and sickle mould in a furnace at 18 Crafting. Ironmen can buy a silver bar from the Silver merchant in Ardougne.
Recommended * Combat level 20 Combat level
Enemies to defeat * 3 Ghasts (level 30)

Walkthrough

Starting out

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Keep in mind that Ghasts rot food if you don't have a Druid pouch, so bring extra food.
File:Drezel chathead.png

Talk to Drezel, where you left him at the end of Priest in Peril (beside the holy barrier to Morytania, under the temple). Drezel will give you three meat pies and three apple pies to take to Filliman Tarlock. He'll warn you about ghasts that will rot your food. Do not worry about this since you don't actually end up giving Filliman the food. Go south-east after exiting the temple using the Holy Barrier. Note: You must enter Mort Myre through the gate, or Filliman will not appear. Template:Map

File:Nature Spirit - Nature Grotto.png
The Grotto Tree.

Ignore the warning and go through the gate to reach the swamp. Go south along the west river until you see the grotto tree. Template:Colour: You will find ghasts in the swamp, which are barely visible spirits that will attempt to rot your food. They often miss, and if you run out of food, they will hit for about 2-3 damage on you. You will also periodically lose 3 health every 2 minutes within the swamp. This will not happen on Filliman's island or in the Nature Grotto. Jump across the broken bridge to the grotto. You may lose upwards of 7 health trying to get across this.

If you try to enter the grotto (only the small black hole in the grotto tree has the enter option), Filliman Tarlock will come out.

It turns out that he has died and is now a ghost, so put your Amulet of ghostspeak on and talk to him. If you don't have your Amulet of ghostspeak on, he'll say something ghost-like and that will be the end of the conversation. He won't believe that he's dead, so take the washing bowl off the nearby table to find a mirror underneath. Take the mirror and use it on him. He will now believe that he is a ghost. After this, he tells you to find his journal. Search the grotto tree to get it and give it to him. (If the journal is in your bank from a previous session, you'll get the 'you find nothing interesting.' message)

Filliman will tell you that he wants to become a Nature Spirit, but he needs your help to complete the transformation. He will give you a spell scroll that you can use to cast a Bloom spell.

Collecting the three items

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File:Nature Spirit - Drezel's blessing.gif
Drezel blesses the player.

You now need to obtain the following three items:

Something with faith

Go back to Drezel and ask him to bless you. After he has blessed you, he will say: "when I look at you, there does seem to be something of the faith about you."

Note: Prayer points are required for the next step, there is an altar in the Paterdomus Temple main floor that can be used to recharge.

Something of nature

After Drezel has blessed you, find a Rotting Log in the swamp and cast the Bloom spell next to it to make a mushroom grow. Pick it and show it to Filliman, and he tells you that the mushroom is Something of nature.

  • Note: You MUST be INSIDE of Mort Myre Swamp for the Druidic spell to work
  • Note: DO NOT drop the used spell, as you will need it.
  • Note: Dropping the new spell card that is given to you, and asking for another will allow you to grab multiple spell cards in case you have no prayer. (Drop and ask for more trick)

Something of the 'spirit-to-become' freely given

File:Nature Spirit - Performing the nature spirit ritual.gif
Filliman performs the transformation ritual.

The used spell card is the Something of the spirit to become freely given.

  • Note: If asked before placing the items on the stone, the player can receive another unused spell card, allowing them to cast the spell in the next step without using Prayer points.

At Filliman's grotto, use the mushroom on the light-brown (western) stone and the used spell card on the grey stone. Summon Filliman again if needed by trying to enter his grotto, then, while standing on the orange stone, tell Filliman you think that you have solved the puzzle. Filliman will complete half of his transformation and ask you to come inside the grotto. Note: You must use the mushroom and used spell card on the stones, not drop them.

File:Nature spirit - Blessing sickle.gif
Filliman blesses the player's silver sickle.

Go inside, and search the grotto in the middle of the cave. Filliman will turn into a Nature Spirit. He will then ask you to get a Silver sickle. Talk to him again to give Filliman your Silver sickle. He will bless it and give you back a Silver sickle (b) and tell you that you can bless other sickles in the future simply by dipping them in the grotto water. He will also give you a Druid pouch and tell you to kill three ghasts.

Killing the ghasts

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File:Ghast dying.gif
The ghast is freed after it is killed.
  • Note: You can only use the druid pouch after Filliman tells you how. If you get a message saying "You've not been told how to use this item yet.", simply add items to your inventory and fill it.
  • Note: Right click on Blessed Sickle when near a log to cast Bloom. You must do this 3 times and pick up the fungi. Once you have 3 in your inventory, fill the pouch, then use it on a ghast to reveal them. You must cast Bloom 3 times near a swamp log to obtain 3 fungi. Every cast of Bloom with Sickle costs prayer.
  • Note: You can use the druid pouch on a ghast nearby to manually make the ghast visible and attackable if it takes too long to get them to do so automatically.
  • Note: You do not have to use the sickle to kill the ghasts. You may switch to a better weapon.
  1. Go into the swamp with the blessed silver sickle, and operate it to cast Bloom while standing next to logs, bushes, and twigs. This will deduct Prayer points and will allow you to harvest pears, fungi, and stems.
  2. Add at least three pears, fungi, or stems to your druid pouch by clicking "Fill" while three of them are in your inventory.
  3. When you use the druid pouch on the ghast, they'll become visible (level 30), and one charge will be deducted from your druid pouch. Kill three of them, and then talk to the Nature Spirit again. He will redecorate the grotto and reward you (each ghast you kill will award 30 prayer experience, 90 overall).

Go back in Filliman's grotto, search the grotto and speak with Filliman.

Note: Before finishing speaking with Filliman to complete the quest do not drop anything as the items will be left behind in the "old" grotto and one's self will be teleported to the "blessed version" of the grotto.

Quest complete!

Note: Before leaving, pray at the Altar of nature to complete an easy task for the Morytania Diary.

Rewards

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Required for completing

Completion of Nature Spirit is required for the following: