Wiki Edit Guide: Difference between revisions

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The rest of the parameters are found here: [[Template:Infobox Monster]]
 
== Taking Screenshots of Models with Blockbench ==
If you need a nice photo of a model, and it isn't already uploaded you'll need to download the [https://github.com/Dablakbandit/minescape-resourcepack MineScape GitHub folder] and [https://www.blockbench.net/ Blockbench]. Unzip the GitHub folder, open Blockbench and click "Open Model". Travel to the unzipped MineScape folder and do a search for what you're looking for. It will be a .json file.
 
Once your model is open rotate by clicking and dragging. Make sure the sun icon in the top right corner is underlined which means the shading is on.
 
CTRL+P is the shortcut to take a screenshot. Try to keep your models rotated in a similar way so they look neat with the other uploaded models on the wiki. For mobs I had them face left, and for humanoids I liked to rotate them until I can see the tops of their shoulders which makes them look less 2D.
 
===== How to fix error: Missing Texture/Model/Parent =====
You might get a warning when you open a model that says the model you tried to open is the child of another model. Click "Open Parent and Apply Textures". For me it never actually applied the textures and I had to do it manually. Here is how you fix it:
 
<code>Example: You open wizardhat_black.json and Blockbench opens two files, the wizardhat_blue.json and an wizardhat_black.json which doesn't have a model, just a texture on the left panel called black.png.</code>
 
# Click on the tab that doesn't have a model (wizardhat_black.json). In the textures panel on the left side, right-click the texture (black.png), copy, and paste it onto the texture panel that has the model (wizardhat_blue.json).
# Drag the texture you just pasted up until it is placed second on the list. In most cases you just want to override this first texture.
# If the new texture is not the same size as the first texture you will need to resize the one you pasted. Right click, click resize, click scale, and type in the correct pixel count. For example if the first texture is blue.png 64x64 and the texture you pasted in is black.png 4x4 you will need to resize the black.png to 64x64.
# Right click the pasted in texture (black.png) and click "Merge Onto Texture Above".
# Sometimes there are multiple textures you have to override. Just repeat the steps on other textures in the side panel until you get the desired result.
# Sometimes the "child" model has multiple textures that need copied over onto specific textures on the parent.
# Sometimes you need to right click the main texture on the parent model and click "Change File" and search for the texture.
# Make sure when you save the screenshot you name it correctly because by default it will name your screenshot after the parent (wizardhat_blue.png) instead of the child (wizardhat_black.png).
 
===== How to Rotate Tall or Wide Screenshots =====
I don't know if it is possible to rotate objects in Blockbench diagonally. Tall screenshots take up a lot of space in a table so it is ideal to rotate them to make them diagonal so their box is more square. I open them up in photoshop, rotate them and crop the canvas close to the image, then save as .png.
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